definitely keen to explore new animation tools. still getting to grips with UE5 animation as a whole but it seems like with this update, UE is starting to cater more towards animation. love to see it!
I wonder with that dragon rig, if he managed to lock the mesh to select the controls behind it? I've still not found a way to do it, seems like it would be necessary for that rig tho right? I guess he selects them from the free perspective cam POV here.